Learn the fundamentals of computer programming, as well as the
mathematics, art, and design elements essential to modern video game
production. Through the DigiPen ProjectFUN Editor, DP Technology
Academy textbooks, and Microsoft Visual Studio, students acquire game
design, real software engineering, and advanced problem solving skills.
The course focuses on teaching how 2D games are designed and the
processes used to build them and make them flow. Experience an
introduction to game
design and programming, in-game collision and reflection,
game-essential mathematics, object oriented programming, and simple
physics. Throughout the school year students use these skills to
create real 2D games, the design of which requires simple drawing on
paper and monitor, as well as written project plans.
Prospective students are expected to have at a minimum done well in Algebra I
and to be in good standing at their high schools.
DigiPen's ProjectFUN Site for students
DigiPen Institute of Technology home page
In the DigiPen Video Game Programming class at Puget Sound Skills Center students learn how to:
- Program in C/C++.
- Create fully functional games.
- Use art, animation, and audio software and design concepts to create a look and feel for their games.
- Learn and apply trigonometry and higher level mathematics.
Businesses that will provide an entry-level position to DigiPen graduates from Puget Sound Skills Center:
- Businesses looking for people who can create animations.
- Businesses looking for people who can create, run, and fix computer programs.
- Companies with a need for game and software testers who can tell what is actually wrong with the programs.
Only DigiPen gives you...
Hands-on video game design experience, 3D art/animation, and mathematics for video games, and experience from the world's best gaming university.
Prepare yourself for a rewarding career in this growing industry. Learn on industry standard applications. Develop your computer programming skills while still in high school. Discover the career options in 3D art and animation. Come join the students who work as hard as they play.
Comments from students:

Ngoc L. |
When I started going to PSSC I wasn’t sure that PSSC would have the class that I was looking for, but when I found DigiPen I knew I had found my class. In DigiPen I have learned things such as art, programming, and math; and have learned how to integrate them into the making of videogames. After I get through with OSC I am looking at going to DigiPen University for a degree. |

William B. |
Originally there were two programs at PSSC that caught my interest from the beginning, but since I could only take one class I decided to take DigiPen this year and then if I didn’t enjoy it I would switch to my other choice next year. In this class I have learned some computer programming, some art editing, and have learned how to work in a job like environment. |
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